<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Exploding Frame</title><description>Exploding Frame!</description><link>https://explodingframe.com/</link><item><title>Draw Calls optimisation for similar Meshes</title><link>https://explodingframe.com/blog/draw-calls-optimisation-for-similar-meshes/</link><guid isPermaLink="true">https://explodingframe.com/blog/draw-calls-optimisation-for-similar-meshes/</guid><description>Todo</description><pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine 5 is not just a performance problem, it is a UX problem</title><link>https://explodingframe.com/blog/unreal-engine-5-is-not-just-a-performance-problem-it-is-a-ux-problem/</link><guid isPermaLink="true">https://explodingframe.com/blog/unreal-engine-5-is-not-just-a-performance-problem-it-is-a-ux-problem/</guid><description>Game&apos;s performance are still struggling despite years of technological progress. Developpers and Game Engines blames each other. In this article I try to demonstrate that the problem is not a technical issue but more an ergonomic one.</description><pubDate>Tue, 02 Sep 2025 00:00:00 GMT</pubDate></item></channel></rss>