Per-frame breakdown
GPU time mapped pass by pass on a treemap, so the heaviest parts of a frame stand out at a glance.
Our product
GPU performance profiling for game engines. Upload a RenderDoc capture and get a shareable performance report, generated on dedicated GPU hardware. No local extraction tooling, no GPU rental to manage.
§01 How it works
Capture a frame with RenderDoc, exactly as you already do.
Upload the capture to FrameSight.
Get a report back, generated on dedicated GPU hardware.
§02 What you get
GPU time mapped pass by pass on a treemap, so the heaviest parts of a frame stand out at a glance.
Per-texture VRAM cost, oversized textures and redundant mipmaps surfaced automatically.
Every capture becomes a static HTML report you can share publicly, privately or behind an ephemeral link.
§03 Good to know
Built in-house at Exploding Frame.