Our product

FrameSight

GPU performance profiling for game engines. Upload a RenderDoc capture and get a shareable performance report, generated on dedicated GPU hardware. No local extraction tooling, no GPU rental to manage.

From capture to report

  1. 01

    Capture a frame with RenderDoc, exactly as you already do.

  2. 02

    Upload the capture to FrameSight.

  3. 03

    Get a report back, generated on dedicated GPU hardware.

Built for rendering optimisation

§01

Per-frame breakdown

GPU time mapped pass by pass on a treemap, so the heaviest parts of a frame stand out at a glance.

§02

Texture analysis

Per-texture VRAM cost, oversized textures and redundant mipmaps surfaced automatically.

§03

Shareable reports

Every capture becomes a static HTML report you can share publicly, privately or behind an ephemeral link.

Hosted in France, free to start

  • Runs on dedicated Linux and Windows machines in France.
  • Free tier with 300 credits every month.
  • Privacy-first: self-hosted error tracking and GDPR-compliant data handling.
Open FrameSight

Built in-house at Exploding Frame.