Tech Art Studio · France

Technical architecture for creative worlds.

Shaders, VFX, lighting, rendering optimisation, realtime simulation and VR. One multidisciplinary team that pushes your visuals further while keeping the framerate steady.

Services

The whole Tech Art field, handled by one multidisciplinary team.

§01

Shaders & VFX

Custom shaders, realtime VFX and lookdev. HLSL when the engine isn't enough.

  • HLSL
  • Niagara
  • VFX Graph
  • Cascade
  • Shuriken
§02

Lighting & Look Dev

Realtime lighting and look development that set mood and read on target hardware.

  • Lumen
  • Baked GI
  • Post Process
  • Color Grading
§03

Rendering Optimisation

Profiling, draw call reduction, GPU pass surgery. Slow scenes made fast.

  • Unity
  • Unreal
  • Profiling
§04

Custom Render Pipelines

Custom render features and passes for when the stock pipeline runs out of room.

  • SRP
  • RDG
  • HLSL
§05

Realtime 3D & Simulation

Procedural terrain, water, cloth, destruction. Anything that runs live, every frame.

  • Compute
  • Houdini
  • GPU Particles
§06

VR & Immersive

VR performance, comfort and the pipeline work that makes the rest possible.

  • Meta Quest
  • Pico
  • OpenXR
§07

Art Direction

Visual direction that bridges artistic intent and what the hardware allows.

  • Art Bible
  • Style Guide
  • Lookdev
§08

Tooling & Automation

Editor tooling and build automation so the team moves faster and ships safer.

  • Editor Tools
  • Python
  • CI

Studios we've shipped with

  • Studio Geppetto
  • Triskell Interactive
  • Hallucinations Studio
  • Kalank
  • MIAM! Animation

Let's build something

Pitch us your project. We'll get back fast.

Ready when you are.

Tell us about your project, your constraints and your deadlines. We'll come back with an honest read.