Who we are

The team

Tech Artists working at the seam between art and engineering.

Raphaël Horion

Raphaël Horion

Founder · Graphics Programmer & Technical Artist

Raphaël leads Exploding Frame's technical direction. He's been bridging art and engineering on games and immersive productions for years, with a focus on rendering performance, VFX and the tooling that makes both possible.

  • HLSL
  • Unity URP/HDRP
  • VFX Graph
  • Compute Shaders
  • GPU Profiling
  • Optimisation
  • C#
Rachel Dufossé

Rachel Dufossé

Art Director

With a strong background in fine arts and hands-on experience in VFX, Rachel brings a fresh vision that helps us turn any concept into reality.

  • Concept Art
  • Texturing
  • VFX
  • Godot
  • Unity
Théophile Lauseig

Théophile Lauseig

Technical Artist

Théophile is a dedicated technical artist with extensive experience across a variety of project scales and artistic styles.

  • Shaders
  • Lighting
  • VFX
  • Unreal
  • Unity
Lisa Viala

Lisa Viala

3D & Technical Artist

Lisa masters the full 3D workflow, from modelling and texturing to in-engine integration and shader authoring, so the visuals match the concept.

  • Hard Surface
  • Shaders
  • Substance Designer
  • Substance Painter
  • Unity
Alexandre Pérot

Alexandre Pérot

Technical and VFX Artist

Alexandre is a creative machine that produce wonderful stylized effects!

  • VFX
  • Stylized
  • Shaders
  • Unreal
  • Godot
  • Unity
Yann Kukolewsky

Yann Kukolewsky

Environment Artist

Yann builds complex environments, with strong skills in texturing, level art and game engines.

  • Hard Surface
  • Substance Designer
  • Substance Painter
  • Unreal
  • Godot
  • Unity

Want to work with us?

Tell us about your project. We'll come back fast.