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Atlas V

Technical direction and VR performance across a slate of immersive productions

Technical Direction · VR Optimisation · Tech Art

2022-2024

  • VR
  • Performance
  • Tech Art
  • Tech Direction
Atlas V hero

The challenge

Shipping VR with Atlas V means working at a high bar: in stereo, at 90+ Hz, with a level of visual fidelity normally reserved for flat-screen productions. Each production has to hold a sustained framerate without sacrificing the look the creative direction set.

What we did

  • Technical direction across the rendering pipeline, defining the rules artists and designers could rely on without becoming GPU experts themselves.
  • Performance audits at every milestone, with reproducible profiling captures and a backlog of prioritised optimisations.
  • Full Tech Art contribution: VFX, custom shaders and lighting, all built to hold up at VR framerates without breaking the intended look.
  • Pipeline automation for GPU profiling, so the team could detect regressions before they shipped.

Shipped with Atlas V

Mobile Suit Gundam: Silver Phantom, a feature-length interactive VR film.
Masters of Light, an action-adventure built around hand-tracking.
ASTRA, a mixed-reality documentary on the solar system.
Emperor, a VR experience exploring aphasia.

Let's build something

Pitch us your project. We'll get back fast.